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TopicTitle and DateRead MoreOptions
Gaming NewsMafia II
Sun Aug 29, 2010 8:20 am - (reads: 688)
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P.C NewsBFG NVIDIA GeForce GTX 285 OCX 1GB PCIe 2.0
Sun Mar 28, 2010 5:25 pm - (reads: 859)
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Console NewsBoth the 360 and PS3 had a strong February
Fri Mar 12, 2010 12:09 am - (reads: 589)
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P.C NewsWolfenstein: Enemy Territory HD
Thu Mar 11, 2010 12:00 am - (reads: 1225)
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P.C NewsBattlefield: Bad Company 2 Update
Thu Mar 11, 2010 10:55 pm - (reads: 684)
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Console NewsLeft 4 Dead 2 DLC weathering The Passing
Thu Mar 11, 2010 12:00 am - (reads: 568)
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P.C Based news : Wolfenstein: Enemy Territory HD
P.C Based news

 

Wolfenstein: Enemy Territory is a free, stand-alone, downloadable HD* multiplayer game in which players wage war as Axis or Allies in team-based combat. It's a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
 
Featuring multiplayer support for up to 32 players, Wolfenstein: Enemy Territory is the ultimate test of communication and teamwork on the battlefield. Players join the fray as one of five distinct character classes each with unique combat abilities. The Covert Ops can steal the uniforms of fallen enemies and perform covert reconnaissance behind enemy lines, while Engineers can plant and diffuse land mines as well as construct battlefield structures including bridges, guard towers and forward operations bases in the midst of combat to gain advantages for their team. Medics provide health and revive fallen teammates, as Field Ops use their binoculars to mark enemy positions for a Soldier's mortar barrage. Each Axis or Allies team can divide itself into smaller fire teams for quick and easy communication using an intuitive messaging system and dynamic command map of the entire battlefield.
 
No longer does winning a single battle win the war. In Wolfenstein: Enemy Territory multiple objective-based scenarios are linked together over the course of three maps to form a campaign where teams struggle for successive victories. Throughout a campaign, players gain experience in categories like battle sense and light weapons as well as their class specific abilities, each of which persist and ac*****ulate over the course of the campaign. As players reach higher levels in each of the seven categories they are awarded with enhanced abilities as well as battlefield promotions that are represented as ranks on each players helmet. The 28 enhanced abilities range from higher ammunition capacity and faster power-bar recharge times, to the ability to see land mines, revive fallen teammates at full health or use a machinegun instead of a pistol as your secondary weapon.
 
In addition to objective and campaign modes, Wolfenstein: Enemy Territory introduces a team-based Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. Additionally, Splash Damage has created a new terrain foliage system that allows players to hide or take a sniper position in the cover of long grass or snowy mountaintops. With numerous game modes, epic campaigns, persistent character progression and an arsenal of overwhelming firepower including land mines, mortars, mobile MG-42s and a silenced sniper rifle, Wolfenstein: Enemy Territory will have players battling in the trenches for hours.

To download the game and play the full version game click here 
 
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Posted by Hammer on Thu Mar 11, 2010 12:00 am
( Reads: 1225 )(Read More... | Score: 3.6)

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P.C Based news : Battlefield: Bad Company 2 Update
P.C Based news

Fans of online shooters have had a great past few months with games like Left 4 Dead 2 and Modern Warfare 2 occupying the disc trays of consoles the world over. Those post-headshot cackles of glee shouldn't be letting up anytime soon, because a number of intriguing shooters are slated for release in early 2010. One of the most promising of the bunch is DICE's Battlefield: Bad Company 2, a game we've had our eye on for quite some time. Previously, we've covered some of the new vehicles you can expect to see on the snowy Port Valdez map, and we've detailed the new class customization options on the dusty Arica Harbour map. Our most recent look at Bad Company 2 gave us a chance to see two new locales and a new gameplay mode: Squad Deathmatch.


As the name implies, Squad Deathmatch is a twist on the most basic of shooter modes. The difference here is that it's not a free-for-all, nor is it a one-team-versus-the-other situation. Instead, it's four teams of four all duking it out to be the first squad to reach 50 total kills. It makes for quite a different style of combat and a much more tense and unnerving experience. Even if you manage to survive an encounter with an opponent from one squad, you never know if there's a member of another squad just waiting in the bushes for the right moment to pull mop-up duty. You also feel much more connected to your squadmates knowing that it's four of you, and 12 of them.

Another thing that makes Squad Deathmatch interesting is the way certain endgame scenarios change your play style. Say your squad and another squad are both tied at 45 total kills, with the other two teams so far behind that they're basically out of the competition. Suddenly, the strategy becomes seeking out the losing squads and trying to avoid the one that's close to you in total kills. Who cares if you die while going after the weak guys? They're already out of it. But a death against the team that's tied with you suddenly matters a whole lot more. There's also one single tank in Squad Deathmatch that acts as a sort of centerpiece for the action, allowing one team to both go on a rampage and signal to the other teams with a very loud voice where they are and where they can be killed. Overall, Squad Deathmatch adds a few very interesting risk-reward dynamics to the usual Deathmatch formula. 


We played Squad Deathmatch on the new Laguna Presa map, an area set in a vibrant jungle where a series of small islands are separated by knee-deep pools and streams. This map has a lot of small patches of foliage to hide in, as well as a number of rickety wooden buildings that don't provide a whole lot of protection from incoming gunfire. This map is a stark departure from previous Bad Company 2 maps we've seen, which were set in snowy Alaska and parts of arid South America. We also got to play on another new map called Panama Canal, which is a shipping yard set on the famous maritime passageway in Central America. This industrial-themed map offers a demolished collection of rusted freighter boats and shipping cans and gives you the chance to cruise around in several tanks and quad ATVs.

On the Panama Canal map, we played that old Battlefield standby known as Conquest mode. As fans of the series will recall, this mode sees two teams fighting for capture points spread across the map. The first team to exhaust its total number of respawns loses, and the point of maintaining capture points is that they offer a boost to the total number of respawns your team has left. In contrast to the measured jungle-stalking of the Laguna Presa map, we found Panama Canal to be a more frenetic and explosive experience. With the ATVs zooming around and the capture points serving as magnets for a flurry of incoming grenades, this map and mode certainly felt a lot more chaotic than Squad Deathmatch on Laguna Presa.


We've seen Bad Company 2 several times now, and we've had fun with it every time we've picked up a controller. The large-scale maps, destructible buildings, and vehicle options make for a fun and varied experience that allows you to pursue victory from a number of different angles. Whether you play as a rooftop sniper, a tank driver, or a deranged medic running around zapping enemies to death with defibrillator paddles, there's a lot of room to play how you want. Bad Company 2 is due out March 2.

Posted by Hammer on Thu Mar 11, 2010 10:55 pm
( Reads: 684 )(Read More... | Score: 4)

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Console news : Left 4 Dead 2 DLC weathering The Passing
Console news
First add-on for Valve's survival horror shooter sees original cast join up with sequel's crew on 360, PC in early 2010; includes new zombie type, melee weapon, firearm.

 
Valve hasn't had much of an issue infecting gamers with its newest survival horror shooter Left 4 Dead 2. Earlier this month, the studio announced that its frenetic co-op centric shooter had sold 2 million units at retail, a figure that did not include Steam sales. The NPD Group affirmed Left 4 Dead 2's fast-selling pace last week, saying that the game finished fifth on its November sales chart with 744,000 units sold in the US on the Xbox 360 alone.

Today, Valve announced that the game's growing horde will soon benefit from Left 4 Dead 2's first round of downloadable content. Titled The Passing, the add-on introduces new single-player and multiplayer content and is due for release on the Xbox 360 and PC in early 2010.

The Passing scenario takes places just after the Dead Center campaign. It ties together Left 4 Dead 2 and its predecessor from 2008, as it sees the original game's cast meeting up with the second game's contingent of survivors. According to Valve, The Passing DLC will be "the most important campaign in the Left 4 Dead story." The add-on will also introduce a new zombie type, melee weapon, and firearm.

Valve plans to announce pricing information closer to the pack's launch. The studio has been across the board with pricing for Left 4 Dead DLC. In April, Valve released its first Left 4 Dead add-on, the Survival Pack, for free for both the PC and 360. However, the second pack, Crash Course, carried a $7 premium on the Xbox 360 while the PC edition remained free.

Posted by Hammer on Thu Mar 11, 2010 12:00 am
( Reads: 568 )(comments? | Score: 3)


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